![Turning SVG into a mesh caused all of these surfaces. How can I clean this up and just make it one flat surface? : r/blenderhelp Turning SVG into a mesh caused all of these surfaces. How can I clean this up and just make it one flat surface? : r/blenderhelp](https://preview.redd.it/vctkh0tynyd71.png?width=640&crop=smart&auto=webp&s=799d6575fda66b4cf63f00af7fb2d6a3f52ac423)
Turning SVG into a mesh caused all of these surfaces. How can I clean this up and just make it one flat surface? : r/blenderhelp
![mesh - Subdivision surface modifier creating lines and stretches on imported SVG - Blender Stack Exchange mesh - Subdivision surface modifier creating lines and stretches on imported SVG - Blender Stack Exchange](https://i.stack.imgur.com/Wd0NY.png)
mesh - Subdivision surface modifier creating lines and stretches on imported SVG - Blender Stack Exchange
![What am I doing wrong? After importing svg file, converting it to mesh, expand, end bevel I've got a mess and don't know how to clean it properly. : r/blender What am I doing wrong? After importing svg file, converting it to mesh, expand, end bevel I've got a mess and don't know how to clean it properly. : r/blender](https://preview.redd.it/wl8zu9kg2iq31.jpg?auto=webp&s=ae40ebc8c2ed84911782803dc45fe033a7e2eef1)
What am I doing wrong? After importing svg file, converting it to mesh, expand, end bevel I've got a mess and don't know how to clean it properly. : r/blender
![I had imported an SVG of text into blender and converted it into mesh. It turned out like this making it very hard to UV unwrap. The decimate modifier doesn't work either. I had imported an SVG of text into blender and converted it into mesh. It turned out like this making it very hard to UV unwrap. The decimate modifier doesn't work either.](https://i.redd.it/zn79me4nfbv61.png)